Published

I really hope turn-based horror RPG Lurks Within Walls gets combat worthy of its lovely claustrophobia - GameForce Blog

Summary by gameforce.blog
My default movement mode in horror games that actually scare me is: meandering. I seek to approach without approaching, scooting back and forth across the path like a stray hamster, worrying at the corners and avoiding clear perspectives of the route ahead, while keeping the route behind me in my peripheral vision. I have been trained to do this especially by Amnesia, where tilting your gaze too decisively at anything nasty drives your character…
Think freely.Subscribe and get full access to Ground NewsSubscriptions start at $9.99/yearSubscribe

Bias Distribution

  • There is no tracked Bias information for the sources covering this story.
Factuality

To view factuality data please Upgrade to Premium

Ownership

To view ownership data please Upgrade to Vantage

Sources are mostly out of (0)

You have read out of your 5 free daily articles.

Join us as a member to unlock exclusive access to diverse content.