Original The Elder Scrolls IV: Oblivion Designer Says Bethesda's Remaster Is So Impressive It Could Be Called 'Oblivion 2.0'
- Bethesda revealed and released The Elder Scrolls IV: Oblivion Remastered yesterday, shadow-dropping the title onto PC, PS5, and Xbox Series platforms.
- This project, previously mentioned in internal documents, saw Bethesda enlist Virtuos to rebuild the game using Unreal Engine 5 technology.
- The extensive work included creating all-new character models, implementing a new lighting system, and reworking original game mechanics.
- Bruce Nesmith, a senior designer on the original, stated calling it a remaster "doesn't do justice" to the project's scale.
- The unexpected release garnered over 190,000 concurrent players on Steam and received significant positive reception from fans and critics.
12 Articles
12 Articles
The Elder Scrolls 4: Oblivion’s original game designer thought the remaster was going to be ‘a texture update’: ‘I’m not sure remaster actually does it justice’
Bruce Nesmith, the senior game designer for the original The Elder Scrolls 4: Oblivion, has shared his thoughts on Bethesda's new remaster.
Original The Elder Scrolls IV: Oblivion Designer Says Bethesda's Remaster Is So Impressive It Could Be Called 'Oblivion 2.0'
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith says Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does it justice.”
The Elder Scrolls IV: Oblivion Remastered: The Original’s Designer Says It's More than a Remaster! - theGeek.games
According to one of the designers of the original 2006 RPG, Virtuos (who are also working on Metal Gear Solid Delta: Snake Eater) could not have come up with anything better. Virtuos was the development team for The Elder Scrolls IV: Oblivion Remastered, not Bethesda Game Studios (BGS), as Todd Howard and his team are working on The Elder Scrolls VI and may be working on a second DLC for Starfield (rumored to be called Starborn). The remaster …
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